//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float2 DecalBlendInterval;
//   float3 DecalLocalBinormal;
//   float3 DecalLocalNormal;
//   float3 DecalLocalTangent;
//   float3 DecalLocation;
//   float4x4 DecalMatrix;
//   float2 DecalOffset;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPositionVS              c4       1
//   LocalToWorld                  c6       4
//   DecalMatrix                   c10      4
//   LocalToView                   c14      4
//   TemporalAAParameters          c18      1
//   DecalLocation                 c19      1
//   DecalOffset                   c20      1
//   DecalLocalBinormal            c21      1
//   DecalLocalTangent             c22      1
//   DecalLocalNormal              c23      1
//   DecalBlendInterval            c24      1
//   TerrainLayerCoordinateOffset  c25      1
//   InvMaxTesselationLevel_ZScale c26      1
//   InvTerrainSize_SectionBase    c27      1
//   TessellationDistanceScale     c28      1
//   lightPositionAndInvRadius     c29      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c30, 0, -1, 256, -32768
    def c31, 16384, 16384, 0.5, 0
    def c32, 8192, 8192, 0, 0
    def c33, 4096, 4096, 0, 0
    def c34, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xyz
    dcl_texcoord1 o3
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7
    dcl_position o8
    frc r0.x, v2.x
    add r0.x, -r0.x, v2.x
    mova a0.x, r0.x
    rcp r0.x, c30[a0.x].y
    mul r0.yz, c26.x, v0.xxyw
    mul r0.w, r0.z, c15.z
    mad r0.w, c14.z, r0.y, r0.w
    mad r1.x, v0.w, c30.z, v0.z
    add r1.x, r1.x, c30.w
    mul r1.x, r1.x, c26.y
    mad r0.w, c16.z, r1.x, r0.w
    add r0.w, r0.w, c17.z
    mov r2.x, c30[a0.x].x
    mad r0.w, r0.w, c28.x, -r2.x
    mul_sat r0.x, r0.x, r0.w
    mad r0.w, v2.w, c30.z, v2.z
    add r0.w, r0.w, c30.w
    mul r1.y, r0.w, c26.y
    mad r0.w, r0.w, c26.y, -r1.x
    mad r2.z, r0.w, r0.x, r1.x
    lrp r2.w, r0.x, r1.y, r1.x
    mul r1, r0.z, c7
    mad r0, c6, r0.y, r1
    mad r1, c8, r2.w, r0
    mad r0, c8, r2.z, r0
    add r0, r0, c9
    add r1, r1, c9
    add r3.xyz, -r1, c29
    mul r4.xy, r3, c26.zwzw
    mov r4.z, r3.z
    mul o5.xyz, r3, c29.w
    dp3 r3.x, r4, c6
    dp3 r3.y, r4, c7
    dp3 r3.z, r4, c8
    mul r4.xy, c26.y, v1
    mov r4.zw, c30_abs.xyyx
    dp3 r2.w, r4.yzww, r4.yzww
    rsq r2.w, r2.w
    mul r5.xyz, r2.w, r4.ywzw
    nrm r6.xyz, r4.zwxw
    mul r4.xyz, r5.zxyw, r6.zxyw
    mad r4.xyz, r6.yzxw, r5, -r4
    mul r7.xyz, r4, c22.zxyw
    mad r7.xyz, r4.zxyw, c22, -r7
    dp3 r2.w, r7, r7
    rsq r2.w, r2.w
    mul r7.xyz, r2.w, r7
    mul r8.xyz, r4.zxyw, r7
    mad r7.xyz, r4.yzxw, r7.yzxw, -r8
    dp3 o4.x, r7, r3
    mul r8.xyz, r4, c21.zxyw
    mad r8.xyz, r4.zxyw, c21, -r8
    dp3 r2.w, r8, r8
    rsq r2.w, r2.w
    mul r8.xyz, r2.w, r8
    mul r9.xyz, r4.zxyw, r8
    mad r8.xyz, r4.yzxw, r8.yzxw, -r9
    dp3 o4.y, r8, r3
    dp3 o4.z, r4, r3
    mov r3.x, c26.x
    mad r2.xy, v0, r3.x, c27.zwzw
    add o2.xyz, r2, c25
    mov r2.xy, c30
    mad r2, c19.xyzx, r2_abs.yyyx, r2_abs.xxxy
    add r0, r0, -r2
    mul r2.xy, r0.y, c11
    mad r0.xy, c10, r0.x, r2
    mad r0.xy, c12, r0.z, r0
    mad r0.xy, c13, r0.w, r0
    add r0.xy, -r0, c20
    add o3.xy, r0, c31.z
    add r0.x, c24.x, c24.y
    mul r0.x, r0.x, c31.z
    add r0.y, -c24.x, c24.y
    rcp r0.y, r0.y
    mul r0.x, r0.y, r0.x
    nrm r2.xyz, r4
    dp3 r0.z, c23, r2
    mad r0.x, r0.z, r0.y, -r0.x
    add_sat o3.z, r0.x, c31.z
    add r0.xyz, c19, -v0
    dp3 o3.w, r0, c23
    dp3 o1.x, r6, r7
    dp3 o1.y, r6, r8
    mul r0.xyz, r4.yzxw, r5
    mad r0.xyz, r5.zxyw, r4.zxyw, -r0
    dp3 r0.x, r0, r6
    mul r0.yzw, r6.xyzx, r4.xzxy
    mad r0.yzw, r4.xyzx, r6.xzxy, -r0
    mul r0.xyz, r0.x, r0.yzww
    nrm r2.xyz, r0
    dp3 o1.z, r2, r7
    dp3 o1.w, r2, r8
    mad r0.xyz, r1, -c4.w, c4
    mul r0.xy, r0, c26.zwzw
    dp3 r2.x, r0, c6
    dp3 r2.y, r0, c7
    dp3 r2.z, r0, c8
    dp3 o6.x, r7, r2
    dp3 o6.y, r8, r2
    dp3 o6.z, r4, r2
    mov o0.xyz, r4
    mov o5.w, c30.x
    mov o6.w, -c30.y
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c18.z
    mad r0.xy, r1.x, c18, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 118 instruction slots used
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